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VALHEIM 1.0

Deep North

Data as of 1.0.7 · 09.09.2026

Building plan

Put items in with »Into the plan«: the tree shows what to gather and build for them, from the meadows down to the goal.

Workbench

The result

The bill

Every raw material, intermediate steps resolved. Stations are not counted — you build those once.

Key

Goal Needed Station Extension The path: a product becomes an ingredient, a station a building site Ingredient and product Circle colour: region of the source
Spice Rack

Source Swamp

Stats

ID cauldron_ext1_spice

Crafting

Requires Workbench at level 1.

Total cost 3 Dandelion 2 Carrot 5 Mushroom 3 Thistle 3 Turnip

Take out of the plan

Wood

Source Meadows

Other biomes Black Forest, Swamp, Mountain, Plains, Mistlands, Ashlands, Deep North

Main source Birch, Ground, Beech, Oak

Sites Charred tower ruins

Stats

Stack 50

Weight 2

ID Wood

Carrot

Source Black Forest

Main source Carrot grown from Carrot Seeds (Ground · Black Forest)

Seeds Carrot Seeds

Grown in Meadows, Black Forest, Plains, Ashlands

Used as Furnishing, Food, Mead

Feed for Boar

Stats

Health 10

Stamina 32

Healing 1

Duration 900

Stack 50

Weight 0,3

ID Carrot

Dandelion

Source Meadows

Other biomes Black Forest, Plains

Main source Ground, Plant, Chest

Sites Fuling village

Used as Furnishing, Mead

Stats

Stack 50

Weight 0,1

ID Dandelion

Mushroom

Source Meadows

Other biomes Black Forest, Swamp

Main source Ground, Plant

Used as Furnishing, Food, Mead

Feed for Boar

Stats

Health 15

Stamina 15

Healing 1

Duration 900

Stack 50

Weight 0,1

ID Mushroom

Thistle

Source Black Forest

Other biomes Swamp

Main source Ground, Plant

Used as Furnishing, Food, Mead

Stats

Stack 50

Weight 0,1

ID Thistle

Turnip

Source Swamp

Main source Turnip grown from Turnip Seeds (Ground · Swamp)

Seeds Turnip Seeds

Grown in Meadows, Black Forest, Swamp, Plains, Ashlands

Used as Furnishing, Food

Feed for Boar

Stats

Stack 50

Weight 0,3

ID Turnip