VALHEIM 1.0

Deep North

Data as of 1.0.20 · 15.10.2026

Building planner

Put items in with »Into the plan«: the tree shows what to gather and build for them, from the meadows down to the goal.

The result

The bill

Every raw material, intermediate steps resolved. Stations are not counted — you build those once.

Key

Goal Needed Station Extension The path: a product becomes an ingredient, a station a building site Ingredient and product Circle colour: biome of the source
Silver Shield

Blocking

606672 Block armour 404550 Block force

Tier listsDefender A S S S

Defence

×1.5Parry bonus5Parry adrenaline
1Block adrenaline

Durability 200250300, Weight 5, Movement speed −5 %

Source

Forge

Mountain
Crafting

Requires Forge at level 3, under a roof.

Requires Silver Shield at level 1 and Forge at level 4, under a roof.

Requires Silver Shield at level 2 and Forge at level 5, under a roof.

Total cost 102040 Finewood 81220 Silver

Upgrade to level 2Upgrade to level 3 1020 Finewood 48 Silver

Beyond level 3: at the Forge of Potential, 1 Silver Protection Idol per attempt - 65 % succeed, 35 % destroy the piece and return 35 % of its materials

IDShieldSilver

Take out of the plan

Workbench

Building pieces

Source

Meadows
Crafting

Crafted without a workbench.

Total cost 10 Wood

IDpiece_workbench

Into the plan

Wood

Materials

Weight 2, Stack 50

Source

Other biomes Black Forest, Swamp, Mountain, Plains, Mistlands, Ashlands, Deep North

Main source Beech, Birch, Ground as branches, Oak

Sites Charred tower ruins

Meadows

IDWood

Charcoal Kiln

Building pieces

Source

Black Forest
Crafting

Requires Workbench at level 1.

Total cost 20 Stone 5 Surtling Core

IDcharcoal_kiln

Into the plan

Coal

Materials

Weight 2, Stack 50

Source

Other biomes Swamp, Mountain, Ashlands, Deep North

Main source Barrel · Ruins, Object · Outpost

Sites Frost Caves, Howling Cavern, Mörkhalla, Winding Tunnels

Product Charcoal Kiln, Cooking Station

Black Forest

IDCoal

Into the plan

Copper Ore

Materials

Weight 10, Stack 30

Source

Copper Deposit not in piles, Vein

Black Forest

IDCopperOre

Smelter

Building pieces

Source

Black Forest
Crafting

Requires Workbench at level 1.

Total cost 20 Stone 5 Surtling Core

IDsmelter

Into the plan

Copper

Materials

Weight 12, Stack 30

Source

Main source Mörkhalla (Deep North)

Product Smelter

Black Forest

IDCopper

Into the plan

Tin Ore

Materials

Weight 8, Stack 30

Source

Other biomes Deep North

Main source Ground near the shore, Tin Deposit near the shore, Vein

Sites Winding Tunnels

Black Forest

IDTinOre

Tin

Materials

Weight 8, Stack 30

Source

Main source Mörkhalla (Deep North)

Product Smelter

Black Forest

IDTin

Into the plan

Forge

Building pieces

Source

Black Forest
Crafting

Requires Workbench at level 1.

Total cost 4 Stone 4 Coal 10 Wood 6 Copper

IDforge

Into the plan

Forge Bellows

Building pieces

Source

Swamp
Crafting

Requires Workbench at level 1.

Total cost 5 Wood 5 Deer Hide 4 Chain

IDforge_ext1

Into the plan

Bronze

Materials

Weight 12, Stack 30

Source

Other biomes Mountain, Ashlands

Main source Mörkhalla (Deep North)

Sites Frost Caves, Howling Cavern, Charred ruins, Charred tower ruins, Putrid Hole

Product Forge, Smelter

Black Forest
Crafting

Requires Forge at level 1, under a roof.

Total cost 2 Copper 1 Tin

IDBronze

Into the plan

Anvils

Building pieces

Source

Black Forest
Crafting

Requires Workbench at level 1.

Total cost 5 Wood 2 Bronze

IDforge_ext2

Into the plan

Silver Ore

Materials

Weight 14, Stack 30

Source

Silver Vein found with the Wishbone

Mountain

IDSilverOre

Silver

Materials

Weight 14, Stack 30

Source

Other biomes Ashlands

Main source Clay pot · Charred ruins (Ashlands)

Sites Charred tower ruins, Putrid Hole

Product Smelter

Mountain

IDSilver

Into the plan

Finewood

Materials

Weight 2, Stack 50

Source

Other biomes Black Forest, Mountain, Plains, Mistlands, Ashlands, Deep North

Main source Birch, Oak

Sites Outpost, Shipwreck, Howling Cavern, Dvergr excavation site, Dvergr guard tower, Dvergr harbour, Infested Citadel, Charred tower ruins, Lumber Camp, Northern village, Winding Tunnels

Meadows

IDFineWood