Valheim tips
Small things that make a big difference: tested tips in plain words, what works, what doesn’t, and why. The collection keeps growing.
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Fires in the Deep North: one is enough
In the Deep North one Campfire is enough: fires that overlap, and the big Hearth, send the ground again and again and make every other player at the base lag.
In the Deep North one Campfire is enough: fires that overlap, and the big Hearth, send the ground again and again and make every other player at the base lag.
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Ore through a portal: the Portal – Stone lets it pass
Everyone says ore never goes through a portal. That is true of the ordinary Portal, but not of the Portal – Stone.
Everyone says ore never goes through a portal. That is true of the ordinary Portal, but not of the Portal – Stone.
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A long voyage: use Moder’s power at the helm
Heading far across the sea? Then use Moder’s power only once you are at the helm and under way.
Heading far across the sea? Then use Moder’s power only once you are at the helm and under way.
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Far from home: a bed as your way back
Out a long way from home? Then set up a bed before things get dangerous.
Out a long way from home? Then set up a bed before things get dangerous.
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After a death: empty your tombstone completely
Died, and everything is lying in your tombstone? Take out absolutely everything, and the game helps you on your way home.
Died, and everything is lying in your tombstone? Take out absolutely everything, and the game helps you on your way home.
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Always with you: a travel portal in your pack
Off on a long journey? Pack the parts for a portal, and you are home quickly from anywhere.
Off on a long journey? Pack the parts for a portal, and you are home quickly from anywhere.
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Mörkhalla: a spare Grappling Hook stays outside
Heading into a Mörkhalla? Then think first of a second Grappling Hook waiting for you outside.
Heading into a Mörkhalla? Then think first of a second Grappling Hook waiting for you outside.
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Sailing: a side wind is enough, into the wind row instead
Wind not coming from behind? No reason to wait. With the wind from the side you make just as good progress.
Wind not coming from behind? No reason to wait. With the wind from the side you make just as good progress.
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At sea: 10 Wood for a Workbench in your pack
Heading far out? Pack 10 Wood. With it you can repair your ship on any coast.
Heading far out? Pack 10 Wood. With it you can repair your ship on any coast.
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Brewing mead: the Fermenter needs a roof
Want to brew mead? Then put the Fermenter under a roof, or nothing happens.
Want to brew mead? Then put the Fermenter under a roof, or nothing happens.
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