VALHEIM 1.0

Deep North

Data as of 1.0.20 · 15.10.2026

Building planner

Put items in with »Into the plan«: the tree shows what to gather and build for them, from the meadows down to the goal.

The result

The bill

Every raw material, intermediate steps resolved. Stations are not counted — you build those once.

Key

Goal Needed Station Extension The path: a product becomes an ingredient, a station a building site Ingredient and product Circle colour: biome of the source
Tanning Rack

Building pieces

Source

Meadows
Crafting

Requires Workbench at level 1.

Total cost 10 Wood 15 Flint 20 Leather Scraps 5 Deer Hide

IDpiece_workbench_ext2

Take out of the plan

Deer Hide

Materials

Weight 1, Stack 50

Source

Other biomes Black Forest, Plains

Dropped by Deer

Sites Outpost, Fuling village, Sealed Tower, Stone tower

Meadows

IDDeerHide

Flint

Materials

Weight 2, Stack 30

Source

Other biomes Black Forest, Plains

Main source Abandoned house, Chest, Ground near the shore

Sites Outpost, Ruins, Fuling village

Meadows

IDFlint

Workbench

Building pieces

Source

Meadows
Crafting

Crafted without a workbench.

Total cost 10 Wood

IDpiece_workbench

Into the plan

Leather Scraps

Materials

Weight 0.5, Stack 50

Source

Other biomes Black Forest, Swamp, Mountain, Plains

Dropped by Boar

Sites Outpost, Ruins, Troll Cave, Frost Caves, Fuling village

Meadows

IDLeatherScraps

Wood

Materials

Weight 2, Stack 50

Source

Other biomes Black Forest, Swamp, Mountain, Plains, Mistlands, Ashlands, Deep North

Main source Beech, Birch, Ground as branches, Oak

Sites Charred tower ruins

Meadows

IDWood